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							| NEOPHYTE GRADE: TAROT READING |  |  
				| Herein we begin by providing a method of learning the 
				interactions of the system by keyword and Qabalah that the 
				Neophyte might gain some technical proficiency in an easily 
				learned manner. The elucidation provided is specific to the 
				Thoth Tarot Deck, as it is the most definitive deck thus far 
				created, and is aligned properly with the formula of the new 
				aeon.
 
 The Thoth deck is made up of seventy-eight cards being the 
				twenty-two Major Arcana and fifty-six Minor Arcana. For the 
				purpose of divination with the tarot, the higher self (mind of 
				the omni-verse or macrocosm) is broken down and represented by 
				the Major Arcana. The Minor Arcana represents those things that 
				have an effect on the higher self through the conscious self and 
				are expressed as external effects from the material world. 
				Traditionally, a diviner was not to purchase a deck of cards, 
				receiving them as a gift. Additionally, readings were done for 
				others, not for oneself. The Thoth deck, however, is based on 
				the principle of self-initiation, so that not only is purchasing 
				them acceptable, but readings for the purpose of self-direction 
				are required.
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				| Major Arcana
 
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				| Each of the twenty-two cards of the Major Arcana (numbered 0-21) 
				is placed on one of the twenty-two paths of the Tree of Life and 
				by extension, represents every aspect and attribution of the 
				path it is placed on. Every shred of understanding gleaned of 
				the paths and their interactions will shed more light on the 
				true essence of each card and their complex interplays. 
 Learning the Major Arcana does not necessitate memorizing 
				lengthy, overburdening details. Recalling a few key words for 
				each card will enable the Initiate to receive vivid visions, 
				impressions, and feelings and this, coupled with the perfected 
				symbols of each card visually communicating the intent, will 
				provide a comprehensible meaning. This is a far better method 
				than quoting passages. After committing the key words to memory, 
				further study revolves around the study of the basic 
				correspondences of each card, such as it placing within the 
				Hebrew Alphabet, the governing influences, and its 
				interpretation in the four worlds. The best resource book for 
				research on the individual cards is, The Book of Thoth, by 
				Aleister Crowley which is both easy to find and relatively 
				inexpensive.
 
 What follows is the number, title, and the key words for each 
				card of the Major Arcana.
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				| 
					
						| 
							
								| 
								
								0. | 
								
								THE FOOL | 
								
								spirituality, intoxication, folly, unexpected 
								interference |  
								| 
								
								I. | 
								
								THE MAGUS | 
								
								wisdom, skill, understanding, power, internal 
								interference |  
								| 
								
								II. | 
								
								THE PRIESTESS | 
								
								balance, passiveness, change, fluctuation |  
								| 
								
								III. | 
								
								THE EMPRESS | 
								
								[mother] pleasure, success, beauty, idleness |  
								| 
								
								IV. | 
								
								THE EMPEROR | 
								
								[father] power, dominance, 
								ambition, rashness |  
								| 
								
								V. | 
								
								THE HIEROPHANT | 
								
								inspiration, teacher, highest transformation |  
								| 
								
								VI. | 
								
								THE LOVERS | 
								
								attraction, intuition, timing, union of 
								opposites |  
								| 
								
								VII. | 
								
								THE CHARIOT | 
								
								loyalty, temporary success, destructiveness |  
								| 
								
								VIII. | 
								
								ADJUSTMENT | 
								
								alteration, balance of opposites, decisions |  
								| 
								
								IX. | 
								
								THE HERMIT | 
								
								inner illumination, journey, to withdraw |  
								| 
								
								X. | 
								
								FORTUNE | 
								
								positive change and material growth, sudden 
								fortune, destiny |  
								| 
								
								XI. | 
								
								LUST | 
								
								Magick force invoked, inner vitality, sexual 
								union |  
								| 
								
								XII. | 
								
								THE HANGED MAN | 
								
								forced self-sacrifice, redemption, death |  
								| 
								
								XIII. | 
								
								DEATH | 
								
								transformation, sudden change, rebirth of the 
								self |  
								| 
								
								XIV. | 
								
								ART | 
								
								union of Magick forces, inner change, 
								creativity, escape |  
								| 
								
								XV. | 
								
								THE DEVIL | 
								
								sexual energy, lust, individuality, obsession |  
								| 
								
								XVI. | 
								
								THE TOWER | 
								
								creation from chaos, courage, sudden death |  
								| 
								
								XVII. | 
								
								THE STAR | 
								
								spiritual insight, unexpected aid, frustration |  
								| 
								
								XVIII. | 
								
								THE MOON | 
								
								deceit, illusion, delusion, sexuality, 
								impregnation |  
								| 
								
								XIX. | 
								
								THE SUN | 
								
								growth, truth, prosperity, manifestation |  
								| 
								
								XX. | 
								
								THE AEON | 
								
								definable decisions, a definite ending and new 
								beginning |  
								| 
								
								XXI. | 
								
								THE UNIVERSE | 
								
								clarity of whole situation, resolution, 
								perseverance |  |  |  
				| The Minor Arcana
 
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				| Each of the fifty-six cards of the Minor Arcana is placed in one 
				of the ten sephiroth of the Tree of Life and by extension, 
				represents the nature of the house where it resides. This is 
				further simplified by the placing of the numbers into a single 
				house (the four aces in Kether, the four twos in Chokmah, the 
				four threes in Binah etc.) and by the unified nature of the four 
				suits. 
 Therefore, learning the Minor Arcana (excluding the Court Cards) 
				is best accomplished by first understanding the nature of the 
				ten houses and the essence of the four suits. In this way the 
				meaning of the ‘Two of Disks’ would be solved by defining:
 
 What is the nature of the suit?
 
 What is the nature of the second house?
 
 These two answers and the perfected symbols of each card 
				visually communicating the intent will provide a comprehensible 
				meaning.
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				| (element + number * symbolism = interpretation) 
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				| Four suits and ten numbers are easily and quickly learned 
				and provide a rapid method to the immediate deployment of the 
				cards, delving directly into the work of interpretation. 
				Attempting anything close to a full understanding before 
				undertaking the practical study in the form of the readings 
				would leave the Neophyte in a theoretical abyss of scholarly 
				learning. A simple foundation, followed by practical 
				application, and augmentation through continuous study is the 
				optimal approach. 
 Below are two charts, the first contains the four suits and the 
				second contains the ten houses. The symbolism for each card can 
				be studied, with great depth and insight, in the Book of Thoth.
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				| The Four Suits:
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								Suit | 
								
								Nature | 
								
								Positive | 
								
								Negative |  
								| 
								
								Wands | 
								
								physical | 
								
								energy, action, exploits | 
								
								discord, conflict |  
								| 
								
								Cups | 
								
								emotional | 
								
								pleasure, satisfaction | 
								
								dangerous excess, intoxication |  
								| 
								
								Swords | 
								
								intellectual | 
								
								inspiration, problem solving | 
								
								sickness, environmental trouble |  
								| 
								
								Disks | 
								
								material  | 
								
								worldly or mundane matters – | 
								
								for better or worse |  |  |  
				| The Ten Numbers: |  
				| 
					
						| 
							
								| 
								
								
								ACE | 
								
								
								Kether | 
								
								
								Unity |  
								| 
								
								Elemental root: the pure form of the element 
								represented in balance. The Ace always shows 
								purity in what ever suit it is drawn. For 
								example, if the cards show a great crisis under 
								way and the Ace of Disks shows, then obviously 
								the trouble will not be financial ruin or loss 
								of possessions, but something from a different 
								emanation 
								  |  
								| 
								
								
								TWO | 
								
								
								Chokmah | 
								
								
								Duality |  
								| 
								
								Negative to positive attribution of the root 
								element, such as success after hardship. 
								Although always a definite, definable change, a 
								two's positive or negative qualities are 
								dependent on the cards around it. 
								  |  
								| 
								
								
								THREE | 
								
								
								Binah | 
								
								
								Cycle |  
								| 
								
								Continual success through rotation. Lasting 
								stability that has the seed to produce something 
								new. The cycle is dependant on the suit, so with 
								Cups drawn, it could show fertility (pregnancy), 
								or with Wands, revolving conflict. 
								  |  
								| 
								
								
								FOUR | 
								
								
								Chesed | 
								
								
								Quaternary |  
								| 
								
								Physical aspect of the element. Success and 
								failure and the positive and negative results 
								that follow. The fours always appear to be more 
								than they are. Although it affects everything 
								around it, this changes little in its 
								surroundings. 
								  |  
								| 
								
								
								FIVE | 
								
								
								Geburah | 
								
								
								Evolution |  
								| 
								
								Non-spiritual events and misfortunes. If 
								weakness is revealed, could result in spiritual 
								chaos. Affects the spirit, in spite of the fact 
								that it is not from the spirit. An infliction 
								upon the higher by attention from the lower. 
								  |  
								| 
								
								
								SIX | 
								
								
								Tiphereth | 
								
								
								Illumination |  
								| 
								
								Positive spiritual growth from within, resulting 
								in worldly happiness. Any positive attributions 
								of this card are completely dependent on the 
								internal state and not environmental causes. 
								  |  
								| 
								
								
								SEVEN | 
								
								
								Netzach | 
								
								
								Contention |  
								| 
								
								Internal corruption resulting in eventual 
								failures. No dramatic defeats and losses, only 
								continual disappointment. 
								  |  
								| 
								
								
								EIGHT | 
								
								
								Hod | 
								
								
								Chaos |  
								| 
								
								Physical failure through inaction. Negative for 
								Swords and Cups and positive for the Wands and 
								Disks.  
								  |  
								| 
								
								
								NINE | 
								
								
								Yesod | 
								
								
								Change |  
								| 
								
								Success through emotional dominance, inner 
								feelings, and a compatibility with the current 
								environment, usually after conflict. Shows many 
								cycles interweaving, as well as complex and 
								entangled events. 
								  |  
								| 
								
								
								TEN | 
								
								
								Malkuth | 
								
								
								Stability |  
								| 
								
								The best and the worst of any given situation, 
								often showing the need for compromise and 
								balance. Typically creates strife for Swords and 
								Wands and harmony and compliance for Cups and 
								Disks. 
								  |  |  |  
				| Court Cards: |  
				| Court cards represent a person(s), aspiration(s), or the social 
				environment. Additionally, they sometimes represent influencing 
				personalities. The diviner must decipher, from the clues 
				available in the reading, which trait a Court Card currently 
				represents. The suit of the card can be used in conjunction with 
				its nature and symbolism to correctly interpret the card. |  
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								The Knight – (father) 
								represents swift and often violent action, but 
								not lasting, it passes swiftly. |  
								| 
								
								
								The Queen – (mother) 
								represents material forces, not rapid like the 
								Knight, but enduring, steadfast, and 
								unshakeable. |  
								| 
								
								
								The Prince – (son) 
								represents a rapid and enduring influence. This 
								influence is positive except when in conflict 
								with a Knight or Queen. |  
								| 
								
								
								The Princess – (daughter) 
								represents aid in the form of advice and 
								support. She is strong, independent, but lacking 
								in a sense of direction and therefore easy to 
								conflict with, or to cause conflict. |  |  |  
				| The Knight and Queen compliment each other and almost never 
				cause conflict. The Princes are usually a positive influence, 
				except when they conflict with the Knight or Queen. The Princess 
				can represent an ill influence if in conflict with any Minor 
				Arcana card. 
 General Indicators:
 
 Swords and Disks conflict. (air and earth)
 
 Wands and Cups conflict. (fire and water)
 
 Swords, Cups and Wands strengthen.
 
 Wands, Swords and Disks strengthen.
 
 Cards of the same suit generally show positive influences, even 
				when the cards represent negative events. The Major Arcana 
				represent unexpected forces or forces not instigated, and 
				profoundly affect the Minor Arcana. The interplay of the cards 
				eliminates the need to use reverse meanings. This is a black and 
				white method of the old-styled tarot decks. The Thoth Tarot 
				shows every shade of grey. Therefore, all cards are dealt 
				upright.
 
 Reading the Cards:
 
 The hexagram, blank, and O.T.O. introduction cards should by 
				removed from the deck and placed to the side. Take the remaining 
				seventy-eight cards in hand, and shuffling three, six, or nine 
				times. When a dispassionate and calm feeling is achieved, place 
				the cards face down, front and centre. Cut the deck into three 
				piles. Cut to the left. Then, put the cards into one pile, by 
				gathering them from the right. The three piles represent the 
				principles of Nuit, Hadit and Ra-Hoor-Khuit. Taking the shuffled 
				and cut Thoth deck in hand, lay the cards out in the following 
				order:
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						13     9     5                                                            4     8     12 
						
						                                        
						 2     1     3 
						
						 14     10    6                                                           7     11   15 |  |  
				| Card One: shows the current situation and 
				influences. Card Two: shows the current state of mind.
 Card Three: shows the current environment.
 
 Card Eight: influence or situation of the near 
				future.
 Card Four: state of mind in near future.
 Card Twelve: state of environment in near 
				future.
 
 Card Nine: situation resulting from and after 
				near future.
 Card Thirteen: state of mind resulting from and 
				after near future.
 Card Five: environment resulting from and after 
				near future.
 
 Card Ten: advice on any situation represented.
 Card Fourteen: advice on state of mind of any 
				situation represented.
 Card Six: advice on the environment of any 
				situation represented.
 
 Card Eleven: probable outcome: situations.
 Card Seven: probable outcome: state of mind.
 Card Fifteen: probable outcome: state of 
				environment.
 
 
 The daily reading: Shuffled and cut as before then laying the 
				cards out in the following order:
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				|  |  
				| Card One: current situation at hand. Causal 
				effect. Card Two: current state of mind. Interior.
 Card Three: current environment. Exterior.
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